In short
- The need, the users and the main action are defined before a single screen is drawn.
- Screens are approved on mockups, then development moves in short sprints with a demo at each step.
- Tests cover a wide range of Android phones and iOS, and the developer accounts are opened in your name.
- CIB and Edahabia payment, French and Arabic interfaces, maintenance: the release is only a beginning.
Many mobile apps start from a good idea and stop before reaching their users: a scope that is too wide, screens approved too late, a release blocked on the stores. These failures are rarely technical; they often come from skipped steps.
This guide follows the full journey of a launch in Algeria, from defining the need to maintenance, with the points specific to the local market: payment by CIB or Edahabia card, interfaces in French and Arabic, and the wide variety of phones in use.
01Who launches a mobile app?
Priorities vary with who is behind the product, and the launch plan follows them.
- The entrepreneur: they create a new service and must quickly prove that users adopt it, on a budget to keep under control.
- The established company: it digitises an existing activity, such as ordering or booking, and must connect to its current tools.
- The brand or retailer: it wants to bring customers back with a shop, promotions or a loyalty scheme.
- The organisation or institution: it serves its members or the public, with high demands for clarity and reliability.
Codex has built apps for several of these profiles: Rihla Travel, a travel agency app with services, promotions, popular offers and booking from the phone; LEVVA GYM, with an integrated shop, collections and product highlights; and Valuetherm, a distribution app with a product catalogue, promotions and mobile ordering for customers and resellers.
02Define the need before the screens
The first step needs neither a computer nor a mockup. It means answering a few questions clearly:
- 01For whom? The user profiles, their phones, their language and how comfortable they are with digital tools.
- 02Which problem? What the app solves better than a website, a call or a message.
- 03Which main action? Order, book, pay, track: one central action that the whole home screen serves.
- 04Who manages the content? Products, prices, promotions, users: a web back office is almost always needed.
- 05Which existing tools? Management software, stock, accounting: whatever the app must exchange data with.
- 06How is success measured? Sign-ups, orders, bookings: a few indicators tracked from launch.
These answers go into a short, precise document. The article how to write a project brief gives its structure.
03Native or cross-platform?
A native app is written separately for Android, in Kotlin, and for iOS, in Swift. A cross-platform app, built with Flutter or React Native, shares most of the code between the two. For many service, retail or booking apps, cross-platform is enough and reduces the work; native is justified for very specific phone capabilities. The article native or cross-platform app details the criteria.
04Design the screens, then build in sprints
Before any code, journeys and screens are drawn in Figma: sign-up, main action, payment, profile, in French and Arabic. You test them on a clickable mockup and approve them one by one. Changing a screen at this stage costs little; changing it after development costs much more. The Codex UI/UX design service covers this step.
Development then moves in short sprints. At the end of each one, a demo shows what really works on a phone, and you adjust priorities. This rhythm avoids the tunnel effect, where the product is only discovered at the end.
05Test on real phones
The range of phones in use is generally very varied, entry-level Android included. Tests must reflect that:
- several Android models, from the most modest to the latest, and several screen sizes;
- iOS devices, if the app also targets that platform;
- slow or unstable connections, to check that nothing is lost;
- both languages, with the right-to-left layout for Arabic;
- payment in the provider’s test environment, before any real transaction.
06Publish on Google Play and the App Store
Publication follows precise rules, and each store reviews the app before accepting it. Plan for:
- developer accounts opened in your company’s name, never in a contractor’s name;
- store listings in French and Arabic, with screenshots and a description;
- a privacy policy and the declaration of the data collected;
- a demo account for the review teams, if the app requires a login;
- some slack in the schedule, as a review can ask for corrections.
07What is specific to Algeria
A few points specific to the local market deserve particular attention:
- online payment by CIB or Edahabia card goes through an approved payment provider, with a contract to sign before integration;
- payment on delivery or at the counter is often still expected alongside online payment;
- interfaces are planned in French and Arabic from the design stage, not at the end of the work;
- phone number verification by SMS is tested on all three operators, Mobilis, Djezzy and Ooredoo.
08Launch, then maintain
A published app is not yet a used app. The launch is prepared: a presentation page, search visibility, targeted campaigns, social media presence. The Codex digital marketing and SEO service supports this step.
Then the app lives on: fixes, new features based on user feedback, updates required by new versions of Android and iOS and by changes in store rules. A maintenance contract keeps it from breaking without warning.
09Mistakes to avoid
- trying to launch everything at once instead of a first version focused on the main action;
- approving screens after development rather than before;
- testing only on the team’s recent phone;
- publishing on a store account that is not in your name;
- considering the work finished on release day.
10What changes the budget
The cost depends on the scope, not on a standard rate. The main factors:
- the number of screens and user profiles;
- the target platforms: Android, iOS, web back office;
- online payment and integrations with your tools;
- the number of languages;
- the level of maintenance expected after launch.
Codex sends a detailed quote after the scoping workshop, based on your brief or simply on your idea.
11The steps with Codex
- 01Discovery. A workshop to pin down the need, the users and the main action. You leave with a clear scope, a schedule and a detailed quote.
- 02Design. Journeys, screens in French and Arabic, technical architecture. You approve every screen before development.
- 03Development. Short sprints with a demo at each step, and tests on a wide range of Android phones and on iOS.
- 04Launch and support. Publication on Google Play and the App Store with accounts in your name, training for your teams, then maintenance and updates.
Read next: how to create a Flexy app in Algeria and ten mobile apps compared.
12Building it with Codex
Codex is a software studio founded in Algiers in 2014. More than 15 engineers and designers build products in French, Arabic and English, and the team has built more than 20 products in-house. The source code, the accounts and the data stay in your name. See the published projects and the certificates of completion.
The work starts from the studio in Algiers: Cité 440 Logements, Ain Malha, Djasr Kasentina. Doha and Marseille stay the offices already published.
Our serviceMobile appNative or cross-platform iOS and Android apps, from idea to store release.